About
The Honest Version
Here's the thing: UX is the only subject that's ever been able to keep my attention. And specifically, it's the research-driven side of UX that hooked me.
I don't want to be someone who designs websites and apps purely off aesthetics, vibes, and "industry best practices." Don't get me wrong—best practices matter—but I've always been frustrated by designs that are just "what the designer thought was best." I believe design should be backed by research. Not "I'm the designer, I know best," but "here's what the data shows users actually need."
That's why the Family Promise project is one of my favorites. I got to use card sorting to understand users' mental models, then design a sitemap based on actual patterns in the data. That process—research informing design—is where I thrive.
Honestly? Aesthetics and picking the perfect colors, fonts, and shapes are probably my weak point. I've always struggled with making things look effortlessly beautiful. But what I'm good at is designing based on what works best in each situation—for the user, for the content, and for the medium.
Currently
Recently graduated from UVU (December 2025) and actively seeking product design or UX roles where I can leverage research to inform design decisions. Available immediately for remote, hybrid, or in-person opportunities.
Experience
XD Co-op, FM Global
January 2023 – December 2023 (Full-time Jan-Aug, Part-time Sept-Dec)
At FM Global, a Fortune 500 global insurance organization, I worked as an Experience Design Co-op focusing on information architecture and organizational research. My primary project involved "blueprinting"—documenting how information flowed across the organization to help leadership understand the system and guide designers on what information needed to be accessible where.
This meant conducting interviews throughout the organization, annotating transcripts to pull out relevant details, and synthesizing everything into a comprehensive diagram. I also worked with researchers and designers to create usability studies using UserTesting.
What I learned: The biggest takeaway from FM Global was that in UX, you have to work hard to define the problem before diving into solutions. The better you understand a problem, the better you can solve it. This taught me to slow down, do the research, and let the insights guide the design—not the other way around.
Graphic Designer, UVU College of Engineering & Technology
February 2024 – December 2025
Started as a marketing intern for the Department of Electrical and Computer Engineering, then transitioned to designing for the entire college. My role involved bringing digital signage across departments up to university branding standards (departments had been creating wild, off-brand signage), and developing larger campaigns for the college.
Key project: Created the "Where Engineers Are Built" campaign—a college-wide signage initiative with variations like "Where Contractors Are Built" and "Where Innovators Are Built" tailored to specific departments. This involved a lot of stakeholder meetings, iterative feedback cycles, and refining designs until they aligned with both the vision and brand guidelines.
I also mentored students in a practicum class, serving as their design stakeholder. We met weekly to ideate, review work, and help them learn to design within brand constraints.
What I learned: This role taught me how to manage stakeholders with different mental models, iterate based on feedback, and execute designs that serve organizational goals—not just look good. It also reinforced that design is a conversation, not a dictation.
Education
BS Web Design & Development, Emphasis in Interaction Design
Utah Valley University (UVU) – Graduated December 2025
Relevant coursework: UX Research, Interaction Design, Interactive Media Design, Adaptive Media, Capstone
Associate Degree (General Studies)
Brigham Young University-Idaho (BYU-I) – 2022
Skills & Approach
I work primarily in Figma for wireframing, prototyping, and interface design. For research and collaboration, I use FigJam for card sorting, affinity mapping, and workshop facilitation.
My process always starts with understanding the problem—whether that's through user interviews, card sorting, usability testing, or stakeholder research. I'm not interested in designing something that just looks good; I want to design something that actually solves the problem.
I'm strongest in:
- • Research & synthesis (card sorting, interviews, data visualization)
- • Information architecture (organizing complex systems)
- • Iterative design (feedback loops, testing, refinement)
I'm working on:
- • Visual design (getting better at aesthetics and polish)
- • Prototyping fidelity (moving beyond wireframes faster)
What I'm Looking For
I'm seeking product design, UX design, or UX research roles where I can:
- • Conduct research that informs design decisions
- • Work on problems that require understanding complex systems
- • Collaborate with cross-functional teams (developers, PMs, stakeholders)
- • Design solutions that are backed by data, not assumptions
Location: Based in Utah, open to remote, hybrid, or relocation
Availability: Immediate
Let's Talk
P.S. If you want to know more about my process, check out my case studies. They show way more than a resume ever could.